Town: Wáē Tḩûy Nêōw

Wáē Tḩûy Nêōw

Wáē Tḩûy Nêōw
Example Hobgoblin architecture.
StateKingdom of Hobben
ProvenceSetsukikrasuga Provence
RegionChyi Mokî Woods
Founded1017
Community LeaderAutocrat Hêbêv
Area5 km2 (2 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation3258 m (10688 ft)
Average Yearly Precipitation107 cm/y (42 in/y)
Population1421
Population Density284 people per km2 (710 people per mi2)
Town AuraCharm
Naming
Native nameWáē Tḩûy Nêōw
Pronunciation/wɑ́æ/ /θʌ̂iː/
Direct Translation[war; battle] [scale (skin of reptiles)]
Translation[Not Yet Translated]

Wáē Tḩûy Nêōw (/wɑ́æ/ /θʌ̂iː/ [war; battle] [scale (skin of reptiles)]) is a subtropical Town located in the Setsukikrasuga Provence of the Kingdom of Hobben.

The name Wáē Tḩûy Nêōw is derived from the Goblin language, as Wáē Tḩûy Nêōw was founded by Joī́̄̋ch Ca̋chī 'Red Erica' Sérmb Vúoī Mē̄y, who was culturaly Hobgoblin.

Climate

Wáē Tḩûy Nêōw has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 12°C (53°F). Wáē Tḩûy Nêōw receives an average of 107 cm/y (42 in/y) of precipitation, most of which comes in the form of rain during the spring. Wáē Tḩûy Nêōw covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3258 m (10688 ft) above sea level.

Overview

Wáē Tḩûy Nêōw was founded durring the early 11th century, by Joī́̄̋ch Ca̋chī 'Red Erica' Sérmb Vúoī Mē̄y. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Joī́̄̋ch Ca̋chī 'Red Erica' Sérmb Vúoī Mē̄y.

Wáē Tḩûy Nêōw was built using the conventions of Hobgoblin durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Wáē Tḩûy Nêōw is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Wáē Tḩûy Nêōw is buildings are arranged arrounded a highly ordered system of premissive worn bedrock streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. Unfortuantly, these bare minimum defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Wáē Tḩûy Nêōw is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This town is as a necropolice.

Civic Infrastructure

Wáē Tḩûy Nêōw possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Wáē Tḩûy Nêōw has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wáē Tḩûy Nêōw. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wáē Tḩûy Nêōw's parks.

Wáē Tḩûy Nêōw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wáē Tḩûy Nêōw.

Wáē Tḩûy Nêōw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wáē Tḩûy Nêōw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wáē Tḩûy Nêōw has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wáē Tḩûy Nêōw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wáē Tḩûy Nêōw's public wards, blessings, and other arcane systems.

Wáē Tḩûy Nêōw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wáē Tḩûy Nêōw's natural decorations nor waterways.

Wáē Tḩûy Nêōw has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Wáē Tḩûy Nêōw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wáē Tḩûy Nêōw has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Wáē Tḩûy Nêōw has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.

Wáē Tḩûy Nêōw's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Wáē Tḩûy Nêōw every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Hissing Centipede near Wáē Tḩûy Nêōw are known to be almost tame, such that they can be put to domestic use.

Wáē Tḩûy Nêōw's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves destroying a prepared ritual vessel to channel Enchantment energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5755 m2
    • Cattle and Similar Creatures: 355
    • Poultry: 4263
    • Swine: 284
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 142

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

446 of Wáē Tḩûy Nêōw's population work within a Foundational Occupation.

890 of Wáē Tḩûy Nêōw's population do not work in a formal occupation, but do contribute to the local economy. 85 (6%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century, Wáē Tḩûy Nêōw was attacked by a group of notorious bandits. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Wáē Tḩûy Nêōw lost 129 people, 290 livestock, and 40 buildings. The conflict ended after roughly 150, when members of Wáē Tḩûy Nêōw's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with the defense of the temple against a siege, which ended in a crushing defeat for Wáē Tḩûy Nêōw's forces. The war is remembered in legend by Wáē Tḩûy Nêōw's bards, historians, and legend keepers.

History